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This is one of the first decisions in any mobile app project, and it's often over-thought. Here's a practical way to approach it.
Native apps are built separately for Android (Kotlin/Java) and iOS (Swift), using each platform's own tools. This gives the best possible performance and access to every platform-specific feature, but means building — and maintaining — two separate codebases.
Frameworks like React Native or Flutter let you write one codebase that runs on both Android and iOS. This is usually faster to build and cheaper to maintain, with performance that's very close to native for most typical business apps.
Your app depends heavily on device hardware — camera processing, AR, or complex sensors.
You need the absolute best performance for something graphics-intensive, like a game.
You're building a large, long-term product where platform-specific polish is a competitive advantage.
For the vast majority of business apps — booking systems, service apps, e-commerce, internal tools — cross-platform development delivers a genuinely good user experience while cutting both cost and time-to-market roughly in half, since you're not maintaining two codebases in parallel.
We don't default to one answer — we look at your actual feature list and decide based on what your app really needs, not what's trendiest. If you're unsure which fits your project, that's exactly the kind of question worth a short call before any code gets written.
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